The CPU system works fundamentally the same as before, but with important changes in RE2:
This is the biggest change: Standard crew no longer provide any CPU bonuses. Instead, RE2 introduces specialized crew positions that boost CPU while providing additional bonuses.
Strategy tip: Plan your crew placement carefully. A well-staffed ship can effectively double its CPU capacity compared to an unstaffed one.
If you have existing RE1 blueprints, they will need updates:
Weapons are organized into 3 tiers with shared hard limits. This fundamentally changes ship combat strategy.
| Ship Type | Small Weapons | Medium Weapons | Heavy Weapons |
|---|---|---|---|
| Small Vessel (SV) | 8 | 4 | 2 |
| Capital Vessel (CV) | 24 | 12 | 6 |
These limits are shared between manual weapons and turrets. For example, a CV could have:
DPM Normalized: Average damage per minute is balanced within each tier. The main differences are how weapons apply damage, target bonuses/penalties, and unique traits.
Some weapons now have shield penetration, dealing a percentage of their damage through enemy shields. This applies to both player and POI turrets.
Each size of thruster now comes in 3 tiers, allowing you to upgrade in-place instead of replacing with a larger version.
Building tip: Balance your thruster placement. A good rule of thumb is 6 on the back, 4 on the front, 6 on the bottom, and 6 on top for maximum stability.
Power requirements have been completely reworked in RE2:
Plasma Turbines: Capital Vessel solar panels have been removed and replaced by plasma turbines as the primary power source for larger ships.
The armor system has been fundamentally changed. Light, Medium, and Heavy armor are no longer upgrades over each other - each is better for different situations.
Best for maneuverability and EVA operations. Lower weight allows faster movement and better agility in space combat.
Balanced protection and mobility. Good all-around choice for most situations and planetary exploration.
Maximum protection for frontline combat. Heavier but provides superior damage resistance in direct engagements.
Each armor type has 3 tiers of quality, with increasing booster slots:
Good news: Armor boosters no longer have negative stats. They always give only positive bonuses. No more losing all your armor because you equipped an EVA booster!